Date: 1994
Grade Level(s): Kindergarten, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12
Subject(s):
Overview: The Sequence Card Game allows students to practice the thinking process involved in the sequence of events. It begins with the lowest level visual sequencing and advances to the use of higher level critical thinking. Students work in pairs with teacher direction, but work toward independence with teacher monitoring student's level of progress.
Purpose: Practice with this activity allows students to use meta-cognition in a structured setting as it relates to success with sequencing.
Objectives: Students will be able to exhibit success independently with sequencing activities using the same thinking process they have practiced with the card game.
Resources/Materials: Any picture cards may be used that are very familiar subject matter to students. Frank Schaffer Fairy Tale Sequence Cards work well for this activity for most students. DLM has sequence activity cards such as preparing and eating dinner or going out to play in the snow. These are especially good in multi-cultural groups of students of any age.
As students become more proficient with this activity written story sequence may be used as well as content material in social studies or science.
"Post-it" notes work well for younger students learning to take turns and follow directions. The teacher may take the students through the process one step at a time. (ex. "A's draw a card and tell your partner what is happening in that picture." or "B's pick up all eight cards and shuffle them for the next game.")
Activities and Procedures: Students are paired and labeled by A's and B's. Each pair has one set of story or event sequence cards - preferably picture cards to begin with.
Tying It All Together: Students will enjoy this activity and it will help them see what process of thinking people must use to understand any kind of order or sequence. This activity should lead students toward independence with higher level thinking they encounter.